This is a showcase of my work making Video Games, Animations, and other forms of digital content.

Supernova

Supernova is my capstone project and is a movement based first person shooter that I was the lead designer and level designer for. The game is still actively being worked on and has gone through a number of iterations through out it’s lifespan. The game started as a rouge-like but is now more akin to classic action adventure games like Breath of the Wild or God of War.

Supernova has let me explore a number of new aspects as a designer. I got to design a skill tree system for the game that unlocked new abilities and upgrades. The games level design is a open multi-layered city that allows the player to explore and progress through the game as they unlock new movement tools. I also designed the games core mechanic of Fuel, which is a resource for abilities but also increases the players speed. All of these mechanics allow for a fast moving FPS game that allows the player to play the game the way they want.

Itch.io Page: https://joshtm26.itch.io/supernova

A screenshot of  skill tree inside Supernova with the "Ricochet" upgrade highlighted.
A screenshot of the map in Supernova. A sprawling cityscape with floating islands, and under city, and a blackhole underneath everything.

Solo Projects

These are all small solo projects that I’ve worked on. All of these projects were made in 10 weeks or less and done entirely by me. They are on varying levels of polish, as I tend to focus on improving individual skills during solo projects then creating a polished final product.

Lil’ Freaks

Lil’ Freaks was a solo game dev project where I attempted to create a Vampire Survivors like game where each new unlock added a part to your body. I still want to return to this project to polish art assets and a number of bugs.

Lil’ Freaks was a really valuable learning experience for me as a designer. I was forced to step outside of my comfort and fill rolls I am typically not comfortable in like coding. It also made me better at scoping down my ideas and re-evaluating what my goals for the game were. In the end I’m proud of the product even though it’s not fully polished because of the lessons I learned while designing it.

Animation

Along with game design I have also studied 3D modeling, animation, and rigging. This study has allowed me to quickly model, rig, and animate 3D assets for my own game projects.

Range of Motion Video: https://www.youtube.com/watch?v=5Q4ZSZjBKvw
3D Character Animation Final: https://www.youtube.com/watch?v=v5ezhY7aGzs